Officers



Officers make or break a player. As such it is important to get good officers to get you the edge. Officers carry in level star level attribute and natural potential.

Name - The name of your officer. This can be changed for free and is limited by characters. Cannot be changed on WW2 heroes

Star Level - determines over all how good your officer is in general. 1star is bad 5 stars=good. Increases potential. Odds on staring up is lower for every consecutive star level

Experiance - gained from killing things or being mayor when building something finishes. Earn enough to gain a level and the officer will gain a point of potential to allocate and there salary will increase

Salary - amount of hourly gold payed to officer. Goes up when officer gains levels or stars or basic potential.

Attack - boosts damage done by units lead by this officer by 1/20 of attack value

Defence - boosts armour of troops controlled by the officer.

Politics - the most important statistic for an officer when starting out. This reduces build times and increases res production. Also having a hand in the loot gained from ransacking.

Military - generates a damage bonus when fighting via the attack statistic the military stat also reduces training times on troops and assembly time on wall defence.

Knowledge - knowledge adds to the defence statistic and reduces research times. The return is diminished per know point added at higher levels of know. But it is still well worth having a pure know officer.

Potential - how many stat points this officer has unallocated

Loyalty - will of an officer to stay with you. Should be kept at 100 can abandon you if losing a seize at 50 loyalty

Skill - game changing skills the officer employs.

Equipment- gear that boosts statistics.